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Zombie general on his corpse cart shifting the dead forward
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Image by jon_a_ross
Battle report here jon-a-ross.livejournal.com/949385.html

Battle Report: 1000 points Khorne Daemons vs. 1000 points Zombies (Vampire Counts)
Six turns (plus one) Zombies move first.

The zombie hordes had seen one battle before, that against the beasts of Chaos army. In that struggle the zombies were counted as the losers, with much of their army ripped to pieces. But it had moments where a zombie victory seemed possible. So the zombies are pulled out again to battle against 1000 points of Khorne daemons. 4 groups of 40 zombies, each with a standard and a musician are lead by one necromancer with all the spells on his corpse cart and another necromancer on foot with the book of dancing dead.

The khorne forces are lead by one Herald of Khorne with flaming attacks and body armour. The mighty herald joins a unit of 11 bloodletters with full command and will lead two more units of 10 bloodletters (full command) and two groups of flesh hounds into battle (11 total). The bloodletters are mostly untried in Fantasy, having seen some action in 40K. In 40K they are excellent marine killers but not so good against guardsmen. We shall see how they do against the fantasy undead.

Unlike the last time the zombies fought with seven pieces of terrain crowding the battlefield, we go with a lightly dotted landscape. One hill crested with heads from a lost civilization. The monolith (one of many that dot my warhammer world) and a small hill with more rocks on it are all that can be seen.

With the zombie first move the plan is straight forward. The necromancer will use the book to move one group of zombies in the south forward in an effort to flank the line of daemons when they hit the zombies in the middle of the table. A group of zombies is raised from the dead and bolstered with more zombies to intercept the approaching flesh hounds in the north. The magic phase goes almost entirely the way the undead wish, with the zombie general getting both his spells cast, as well as the bound spells all working. Only the necromancer on foot fails his spell, rolling a single die looking for 4.

The Daemons of Khorne move forward, not recklessly but carefully. Both groups of flesh hounds are moved to flank, one in the north and one in the south. The bloodletters themselves move forward slowly. One unit of ten on each side of their commander and his unit of 11. (I deployed them in file of 4 because I thought that was legal. As I understand now looking over the rules that 4 is 6th edition thinking and it has to be 5 for 7th edition. I’ll double check later, but carried on the battle regardless.)

Zombie turn two was more slowing shifting forward with failed charges from the lead zombies. More dead summoned, with the raise dead spell being stopped by the dice. It also allowed the daemons to stop the corpse cart from granting strikes first to the zombies around it. That power will promise to be painful.

Daemon turn 2 is marked by charging. Four units charge into the zombies and deal heavy damage. Over 20 zombies fall either through injury or their magic failing to hold them together. The herald and his unit score only 2 kills, even after rerolling to hit because of their hatred. This results in the herald’s unit losing combat and making a leadership test itself.

Zombie turn 3 sees another group of zombies launch a charge against the bloodletter line. This time the zombies are able to flank and will add their weight to pushing the bloodletters down. The dispel dice come up snake eyes, giving the zombies total control over the rest of the magic phase. More undead are raised into existence to flank charge next turn, while a number of the existing units are increased in size. The bloodletters which are being flanked are having terrible luck rolling dice, scoring four ones to hit and one one to wound. In that battle the daemons will end up losing combat and having three lost to warp instability.

Daemon turn 3 has the daemons with their only unengaged unit, the flesh hounds in the south, attempt to charge the zombies and come up short. The rest of the daemons have no choice but to attempt to slay the unliving foes that now threaten to pull them down. Much to the horror of the daemons, they actually use more of their number this turn then they slay zombies. The corpse cart has given the zombies unnatural speed. It accounted for very little last phase but this time the daemons feel their low toughness score. The one group of daemons fighting off 60 zombies, 11 at a time, end up losing combat so badly that between the wounds from the zombies and daemonic instability they are wiped out. Now it becomes 35 daemons against 150 zombies or so.

Zombie turn 4 sees the zombies push in towards the bloodletters. Both the remaining bloodletter groups are now fighting on two sides, with the herald of khorne and his bloodletters being attacked by over 60 zombies. The magic phase goes to the undead as the dispel dice are held to cancel the strike first powers of the corpse cart. Thus another group of zombies can be summoned and added to. This group shall be used to flank the flesh hounds when they charge into the zombie mess.

The close combat phase also goes badly for the bloodletters. Another bad roll off the bloodletters results in only a single zombie death and then a loss of combat for the daemons. Five daemons die in the center and five zombies, not an exchange rate the daemons can afford. The only upside is that the flesh hounds have an excellent round against the zombies they were fighting in the north, destroying the group completely after the leadership test.

Daemon turn 4 has the few remaining bloodletters worried. They are both fighting battles on two sides, against foes that are just strong enough to wound them one third of the time, and who hit them one third of the time. Sure one third of the time they save the wound, but the numbers against them are adding up.

Lucky, the flesh hounds of khorne are able to both smash into the zombie horde like bookends. It took the group in the south four turns to finally get into combat, but thankfully it is going to be worth the wait. The flesh hounds hit the zombies and kill six on the first impact. The zombie horde makes the snake eyes leadership test and loses no more members.

In the north the flesh hounds also strike into the zombies, and the zombies fail their leadership with an eleven. The general will be able to give his leadership to them, but still a large number of zombies fall as the magic that bounds them together fails against the flesh hounds.

Zombie turn five has the zombies looking not as impressive as before. The necromancer on foot is trying to stay out of the way of the khorne daemons should they win, while the general on the corpse cart is trying to get his cart into a position to maximize the strike first power. The flesh hounds in the south get charged by zombies, trying to break them.

The magic phase doesn’t work as well for the zombies, as they are attempting to boost their zombie’s attacks and numbers. Another group of zombies is summoned to rear charge the flesh hounds next turn if possible. The book of dancing is able to allow a group of six zombies to attack now out of turn, an attack that kills two daemons. However, that is the only good thing that happens for the zombies this phase, as the last remains of the group that the flesh hounds charged fall. Another daemon falls in the other combats, but they manage to take twelve zombies with them.

Daemon turn five is the final nail in the coffin of the zombies. The flesh hounds, having ripped through two groups of zombies, are free to charge the necromancer general on the corpse cart. The ranks are redressed to bring the maximum bloodletters against the zombies in the north, and the battle will come to a head here.

The flesh hounds are able to rip the corpse cart to pieces, even with its regeneration. The necromancer lands on his feet against the flesh hounds, worried. The other zombies also lose their various combats. Eighteen daemons remain out of the forty three that launched the battle. There are still over 100 zombies in play but it doesn’t look good for them.

Zombie turn six has the zombies in a tough place. Their general is in single combat against six flesh hounds of khorne. Their zombie hordes are two large blocks and then four small blocks being threatened. A group of zombies that were summoned last turn to attack the flesh hounds get their chance, rushing in to attempt to save the general. Using all their magic the zombies try to get strike first and extra attacks for the zombies against those flesh hounds.

It isn’t enough, as the flesh hounds are able to rip the necromancer general into pieces. However, all that magic being shot around allows the zombies to catch and rip the daemon herald of khorne and his bloodletter escort into pieces. The herald himself falls to daemonic instability as two of his escort fell to zombie claws. So at the end of the turn we have both generals dead and the combat coming to an end. The zombies hold themselves together well with the general dead, only a handful die.

Daemon turn six has the daemons pushing forward their advantage and cutting down the necromancer on foot with their last bloodletters. The flesh hounds keep chewing into their zombie targets. One group of zombies will be lost, leaving fourteen daemons of khorne against 56 zombies. The ratio of zombie to daemon is finally swinging in favour of the daemons.

Thus ends the official six turns of the game, with the points saying that the daemons of khorne have won. 725 or so points for the zombies and 950 or so points for the daemons of khorne. A close match in the end, and close enough that it calls for one more turn.

Turn seven for the zombies sees some bad leadership rolls with their general dead. One group of zombies fighting the flesh hounds in the north falls apart completely, while the other two groups, even with their losses, are able to charge the last bloodletters. The zombies are then able to pull those last bloodletters to pieces, without giving the bloodletters a chance to strike back.

Daemon turn seven has the flesh hounds charge one group of zombies, smashing through it and following up against to the final group of zombies.

And as the game was down to three units, I kept going. Zombie turn eight has a handful of zombies fall without the magic of their general holding them together, but the flesh hounds fail to wound a zombie on their own. In revenge the zombies are able to pull down one flesh hound, after instability rolls.

The second group of flesh hounds joins into the battle against the zombies and it will end quickly with the zombies putting up some brief struggle.

Carmel
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Image by emma.kate
This is Carmel. When I was about 4, 5, or 6 (I don’t exactly remember), she showed up in our garage. We ended up putting her on our backporch and giving her food. A couple of days later, I remember our neighbor’s coming over and asking if they could see her for a little while (to see if they would want her). They ended up keeping her, which saddened me a bit at that time because I have always loved cats.

She ended up being a sort of neighborhood cat. She was never inside a home unless it was a garage. She roamed our neighborhood and ventured over to our house quite often, most times sneaking some food from our own outdoor cat. Eventually, Carmel had kittens in the entrance to our crawl space. Many were sold except for two: Tigger and Molly. Tigger was dark and stripped, while Molly was grey with some white on her. Tigger ended up running away and Molly was hit while one of our neighbors was backing out.

Fast-forward about 14-15 years and it brings us to these last few months. Carmel started going downhill. She wasn’t the cat she used to be. Her hearing had gone and she had acquired a nasty-sounding cough. We started feeding her more often and eventually ended up keeping her in our garage to keep an eye on her. This last week ended up being the toughest. her strength was really diminishing and she had really grown in her stomach area (thought to be fluid in her liver or a tumor).

So yesterday it came time to let our neighbors know. My mom went over and told them that she wasn’t doing well and she offered to take her to have her put down (one of our neighbor’s is allergic to cats and everyone else is always so busy).

That’s what we did today. We have had other animals put down, but I had never been there when it happened. I went this time. The vet we go to is extremely thorough and personable, letting you know what he is doing and what to expect. It was a very hard process to go through, especially since I kind of grew up with Carmel in a sense, but seeing her finally relax after the injection lifted a weight off of me. I knew she was no longer in pain and wouldn’t have to stay cooped up in our garage anymore.

I cried, of course. As I’m sure most other people in this situation would. I feel kind of silly about it since she technically wasn’t even our cat. But I always would pet her whenever she was around and she usually sought shelter in our garage, especially when it was cold out.

The thing about losing animals is … they are so different from humans. They are always there for you and always seem to be happy. You can give them a simple pet and they love you. You feed them and they love you. You give them a caring home and they love you. They don’t need much and they don’t judge you for who you are or what you have done or plan on doing. They love you for you and how you treat them. It’s a special kind of love that only animals will give you, and if one has never experienced that kind of love, they are really missing out. An animal’s love is a love that can’t be compared to any other.

And with that that being said, Carmel, along with two other former pets I’ve had put to sleep – Big Kitty and Barney, will forever be in my heart. Because they showed me a love that only they can give.

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Exercise instructor, counting down to 2
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Image by Ed Yourdon
Note: this photo was It was published in an undated (Jan 2010) Squidoo blog titled "Fastest Way to Lose Weight." And it was published as an illustration in an undated (Jan 2010) Squidoo blog titled "Free Printable Exercise Log – Get in Shape for 2010!" It was also published as an illustration in an undated (Feb 2010) Body Building Supplements blog with the same caption as the one I used for this Flickr page. And it was published in a Mar 27, 2010 Health Knowledge blog with the same title as the caption that I used for this Flickr page. It was also published on an Apr 5, 2010 weight-loss blog, with the same title as the caption that I used for this Flickr page. And it was published in an Apr 19, 2010 Peruvian blog titled "¡Qué buena vida!" It was also published in an Aug 5, 2010 blog titled "South Beach Diet Exercise – Does It Work?" And it was published in an undated (late Nov 2010) blog titled "Im young, is there a good chance of losing the skin on my tummy after weight loss?" and another undated (late Nov 2010) blog titled "Pros & Cons Of The Weight Loss Product Alli Capsules."

Moving into 2011, the photo was published in a Jan 3, 2011 blog titled "Cool Weight Loss Products images." And it was published in a Jan 4, 2011 blog titled "Fast Weight Loss – How Real Americans Can Lose Weight at Home." It was also published in a Jan 9, 2011 blog titled "Milk may help you lose weight!" And it was published in an Apr 9, 2011 "Weight Loss for Idiots" blog titled "Bioslim – A Natural Weight Loss Supplements." It was also published in a Jul 5, 2011 "Business Insider" blog titled "14 Tips And Tricks For Overcoming Anxiety And Fear." And it was published in an Oct 16, 2011 blog titled "The Lifehacker Workout – Easy to follow, and stick to…" It was also published in an Oct 29, 2011 blog titled "Here Are 7 Ways The Crappy Economy Has Actually Improved Our Lives." And it was published in a Nov 1, 2011 blog titled "Calme Muscle Construct Diet plans photos."

Moving into 2012, the photo was published in a Jan 6, 2012 blog titled "Ejercicios para adelgazar piernas." It was also published in an Apr 16, 2012 blog titled "New York State: a (relatively) healthy place to live." And it was published in a May 16, 2012 blog titled "On Facebook All Day? 6 Worst Habits For Your Heart!," as well as a Jun 22, 2012 blog titled "Dieting and Exercising." It was also published in a Jul 22, 2012 blog titled "Pack On More Muscle With These Muscle Building Tips! " And it was published in an Aug 6, 2012 blog titled "What You Should Know About Muscle Building," as well as an Aug 29, 2012 blog titled "Muscle Building Advice That Anyone Can Try Out." It was also published in an Oct 8, 2012 blog titled "Great Guide On How You Could Get Bigger Muscles ," as well as an Oct 18, 2012 blog titled "Great Tips For Packing On Some Muscle." And it was published in a Nov 11, 2012 blog titled "Does it really matter if you Jog first thing in the morning, or later in the day?" It was also published in a Dec 23, 2012 blog titled "How To Build Muscle And Start Looking Great."

Moving into 2013, the photo was published in a Jan 1, 2013 blog titled "Solid Advice For Building A More Muscular Physique." It was also published in a Jan 7, 2013 blog titled "Tips For Achieving Your Weight Training Goals." And it was publshed in a Jan 10, 2013 blog titled "Three Ways To “Possibly” Lose Weight," as well as a Jan 22, 2013 blog titled "Bodybuilding Is Easy By Using This Advice." It was also published in a Jan 28, 2013 blog titled "Try Out Some Of These Weight Training Tips!" And it was published in a Feb 19, 2013 blog titled "Put On More Size With This Muscle Building Advice." It was also published in an undated (late Feb 2013) blog from Singapore, titled "Calisthenics: A Surprising Alternative to Weight Training." And it was published in a Feb 28, 2013 blog titled "Muscle Development Tips For A Bigger And Better Body!", as well as a Mar 3, 2013 blog titled "Check Out Some Of These Bodybuilding Tips!" It was also published in an undated (early Apr 2013) blog titled "Proven Weight Training Tips For A Better Body" And it was published in an Apr 2, 2013 blog titled "Obsessions With the Body; Do They Produce Health?" It was also published in an Apr 7, 2013 blog titled "Increase Your Muscle Mass With These Tips!."

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For the past several years, my family has spent a week, in early January, at the Club Med village in Punta Cana, on the southwestern shore of the Dominican Republic. (Our first visit to Club Med was back in 1985, and some photos of last year’s trip can be seen here.)

This year’s visit coincided with the awful earthquake that struck Port-au-Prince, Haiti — about 260 miles away, on the eastern coast of the island of Hispaniola. From what I understand, the fault line went straight west, in our direction, but then cut south at approximately the border between Haiti and the Dominican Republic. In any case, none of the vacationers at Club Med felt even the slightest tremor; we got all of our news of the ensuing events just like everyone else, by watching CNN. But because we expected the capitol city of Santo Domingo to be chaotic and congested with relief efforts, I decided to skip a daylong trip that I had tentatively planned to photograph the churches and markets of what turns out to be the oldest city in the Western hemisphere (settled in 1497 by Christopher Columbus’ brother).

In recent years, most of my photographic efforts have focused on the vacationers who fill the beaches and pool — especially the children, who come from Canada, France, Venezuela, and various other parts of the world besides the United States. So I decided to focus on something else this year, and … well, you can judge the results for yourself…

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